This makes it possible to use Maya curves to guide procedural generation of roads and fences, and to place and orient object scattering. ![]() Maya curves can now be dragged and dropped directly into Bifrost graphs, where they are converted into Bifrost strands and can be used to build curve-based assets and tools. The release also integrates the most recent version 6.1 of the Arnold renderer, and updates to the Motion Library and Substance plugins. Its new scattering, instancing, volumetrics and FX capabilities extend proceduralism in Maya beyond FX to other parts of the content creation pipeline. ![]() Autodesk Maya 2020.4 includes a major update to the Bifrost visual programming environment that is more deeply integrated with Maya and has a new user experience.
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